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READ ME TIER 6 TANKS YOU WANT TO KNOW
Forum » Combat, Tanks & Crews » Tier VI Stronghold Tanks
Pers OffMaj Drake
Joined: 7th Feb 2017
Rank: Personnel Officer
Likes 11
7th Feb 2017

Look at the picture at the bottom in the closest view you can this is using the compare tool in world of tanks, via the bottom right corner SCALES button. For the most part these are tanks you want to start playing. I did not include light tanks to make things more simple.

Also Tripster has let me know some of you have had a much easier time changing your aiming symbol settings. You should seek Tripster out for a guide on changing your aim settings so you have an easier time knowing when a shot will hit.

Consideration given:
Rate of fire helps with new people who do not have their shooting 100% or do not have very stable computers.

Armor helps a lot, those german tanks and the british ones too have lots of this. 

O-I is not the only tank with serious hitting power, the british churchill tier VI can do so too, as well as the T-150.

Cromwell works well only if you learn to either shoot well, or right click a target and drive/shoot rapidly.

I would honestly rather you right click a target and drive like a madman INCLUDING RAMMING TARGETS WE NEED DEAD - than for you to sit still shooting only. 
SITTING STILL IS THE JOB OF ONE SHOT KILL WEAPON TANKS I.E. HEAVIES AND TANK DESTROYERS. Because the risk of a miss for those tanks is too high to always shoot while moving, reload too long, loss of damage to the enemy would hurt our fighting effort too much. 

The only time to sit still is when your waiting for your GO command to attack. In that case, not moving keeps your camo rating high. But when the enemy players can obviously see you, you need to move.
1. it makes their shells hit odd parts of your tank. 
2. it makes it harder to hit 
3. it gives you better angles to shoot them from.

Many times guns that fire more rapidly will pay off more than single shot BUBBA guns. 

Experienced do well on slower platforms such as O-I because we have lots of time in slot aiming well.

The beginner players should aim for rapid fire guns, which also have highest total damage by the numbers. So a total new player can right click lock a target smash the mouse button and drive like a crazed 5 year old and still hit more often than not. (look for rate of fire 20+ guns)

Most of the time you will want 5 fast tanks to 3 heavies.

Alternatively you can run 5 heavies to 3 light tanks, the problem with this comes in when your light tanks die, you get your heavies surrounded like settlers in the old west circling the wagons with angry little Indians swarming around the heavies.


So having fast medium tanks to clash in a melee, with supporting fire from heavy guns(heavy tanks) to disable the fast movers and then let our own fast tanks finish them off (easy targets = not moving targets) works well.
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Pers OffMaj Drake
Joined: 7th Feb 2017
Rank: Personnel Officer
Likes 11
7th Feb 2017

Be aware there are about 60+ tier 6 tanks. Only the ones that have the most sustainability are in this compare tool. And I left Light tanks out entirely just because it is more simple to do so.

In terms of pure ramming and damaging power I am surprised at the first german tank in the lineup. Ramming a cromwell is a really good way to stop him from moving, just like a heavy gun splashing him.

Joined: 22nd Jan 2016
Rank: Executive Officer
Likes 10
13th May 2017

Here is how I set up my Aiming Reticle:
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Pers OffMaj Drake
Joined: 7th Feb 2017
Rank: Personnel Officer
Likes 11
13th May 2017

Nice, thanks Tripp, I set mine up to be easier with no modds and forgot to make a point to tell people about it.

Pers OffMaj Drake
Joined: 7th Feb 2017
Rank: Personnel Officer
Likes 11
13th May 2017

Addendum to my origional post/study.

After calling for over 600 matches in the last 30 days here are a couple things we want to keep in mind. 

Cromwells only work well when you have a gunner with snap shot, and preferably the entire crew has camo skill.

Cromwells are intended to be played as a moving tank, if your not going to commit to moving around like a fighter pilot runs circles around his prey, your better off in an SU-100Y or a T-150/O-I

The best guns in tier 6 tanks are the SU-100Y and then the T-150's 107mm or the O-I's 10.CM guns, not counting derp howinzer guns here. T-150 has a 8 second reload for 300 base damage and O-I has 9.4 second reload for base 300 damage.

As compaired to the M6 American heavy which is probabally the most efficient of the heavy tanks in gunnery, its tall with great mobility for its class, and a 6 second and change reload for 240 base damage (can roll higher) and it will be more accurate as all American guns tend to be vs Russian guns.

The T-150's 107 ZIS gun is a 3 second aim time so you really have to "use the force" to use it properly, which is exactly like the behaviour on say the O-I's 149.9 MM Derp gun.

The O-I however has a much better gun handling than the, T-150's  300 base damage normal cannon; the 10.CM does 300 base damage with a slightly longer reload than the T-150 but better aiming time. 
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Forum » Combat, Tanks & Crews » Tier VI Stronghold Tanks
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